The choice of race does not have a significant impact on stats. Each race has a passive to get a 10 one of the main stats (strength, dexterity, etc.) and this does vary from race to race. However, this bonus is pretty minor in the grand scheme of things. In this article I will go to each race. However, in particular, I will be covering the strengths and weaknesses of races Rift. This should help give you a good idea of what breed to choose depending on what class you want to play.
All races will earn the same amount of HP, mana, and stat points per level (in accordance with their vocation). All the guards will start in the same area and have the same story from when all the skeptics will start in the same area and have a different story and rift gold. All countries of origin of races Rift "were destroyed. In addition, your character is not "an adventurer" as typical in other games, but rather someone who has been brought back to life to serve in the struggle for existence of Telara.
The reason is that the game takes place in a world ravaged by war. You do not have identity or heritage past, strictly speaking. I do not see that this is a bad thing, just know that when you choose your race, you do not have to worry about race has the coolest starting area. Dwarves are much like the dwarves in any MMORPG. Their tradition sees them as skilled craftsmen and warriors. Their racial trait (10 strength) appropriate for them to be the best class to play as a warrior.
Countries of origin of the Dwarves were destroyed, but there are actually two cities dwarfs still in existence, which are cited in the tradition and rift platinum, one of being invaded by spirits and the other a city of dwarves who isolated the outside world. These will probably keep (overtaking by spirits) and the future quest hub (sealed area). However, 10 strength is not completely game changing, and another bonus (half falling damage) is relatively low.